Sidequests

Not everything fits
neatly in a bio.
That's kind of the point.

On the power of sidequesting — and why the random yes is usually the one worth saying.

Aaron Fowler with sunglasses and a loose tie

In a video game, a sidequest is the thing you do when you step off the main path. Pick up a weird item. Help a stranger. Wander into a town you weren't supposed to find yet.

And here's what nobody tells you... the sidequest is almost always what unlocks the next part of the main story. The skill you didn't know you needed. The character who shows up later and changes everything. The seemingly random thing that, in hindsight, was the entire point.

Real life works the same way. The dinner you almost skipped. The coffee with the friend of a friend. The yes you said before checking the calendar. Those are the moments that move the story forward — not the ones you planned for.

So I sidequest a lot. On purpose. And I'd recommend you try it too.

Receipts

A few sidequests, in the wild.

With Austin Mahone, Blaine McIntosh and Lydia Sims at Soho House
Soho House — with Austin Mahone, Blaine McIntosh & Lydia Sims
Backstage at the Grand Ole Opry with Lanie Gardner
Backstage at the Grand Ole Opry with Lanie Gardner
Faded Polaroids release party with Victoria Haft and Lanie Gardner
Faded Polaroids release party — Victoria Haft & Lanie Gardner
CMA Fest with Lanie Gardner — Faded Polaroids
CMA Fest — Faded Polaroids
At the Bitcoin Conference
Bitcoin Conference

More sidequests, coming soon.

Music videos, weird collabs, walk-on cameos, projects with friends — I'm collecting them all here. The archive is being built. The next chapter is being written.

Got one for me?

Send me a sidequest.

Random idea? Project that needs a yes? Something I should be in, on, or part of? Pitch it. The best ones I've ever done started exactly like this.

Pitch a sidequest